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new unit idea "Grave horrors" types skills and rating (first post)

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  • new unit idea "Grave horrors" types skills and rating (first post)


    [attribute: Fire] [Rating:Nat 4]
    name type Skill 1 Skill 2 Skill 3 / passive
    Spirit blast Soul shred inevitable passive
    Grave horror ATK Unleashes vengeful spirits to attack one target three times Tears the enemy's soul apart. Ignoring DEF


    (Single target)
    If your atk is higher than the targets ignores any damage reducing effects or mitigation
    [attribute: Water] [Rating:Nat 4]
    name type Skill 1 Skill 2 Skill 3 / passive
    Spirit blast Consume Soul imprison
    Grave horror HP Unleashes vengeful spirits to attack one target three times based on my MAX hp Consumes souls to regain HP. Healing based on DEF. Also gaining a shield equal to excessive healing. Traps the enemy in a grave. Stunning them for 1 turn and provoking them for two turns
    [attribute: Wind] [Rating:Nat 5]
    name type Skill 1 Skill 2 Skill 3 / passive
    Spirit blast Consume Soul Blessing of death passive
    Grave horror HP Unleashes vengeful spirits to attack one target three times based on my MAX hp Consumes souls to regain HP. Healing based on DEF. Also gaining a shield equal to excessive healing. Increases DEF by 30% and gains immunity for 1 turn at the start of each turn.
    [attribute: Light] [Rating:Nat 4]
    name type Skill 1 Skill 2 Skill 3 / passive
    Spirit blast Soul shred Soul consumer passive
    Grave horror ATK Unleashes vengeful spirits to attack one target three times Tears the enemy's soul apart. Ignoring DEF When an enemy or ally dies, gain invisibility for one turn and immunity for two turns.
    [attribute: dark] [Rating:Nat 5]
    name type Skill 1 Skill 2 Skill 3 / passive
    Spirit blast Consume Soul Darken soul
    Grave horror DEF Unleashes vengeful spirits to attack one target three times destroying their Max hp by 10% of the inflicted damage.

    Damage increases based on DEF.
    Consumes souls to regain HP. Healing based on DEF. Also gaining a shield equal to excessive healing. Summons a storm of souls to destroy the hp of all enemies by 15% of there Max hp and blocking healing received for three turns.


    (not an attack)
    Last edited by smohunter; 05-15-2020, 01:57 PM.

  • #2
    Seems like a fun concept, can you confirm that each vengeful spirit atk creates a soul on which he feeds? or is the soul feeding just flavour text?

    Comment


    • smohunter
      smohunter commented
      Editing a comment
      it is just for flavor i am open to suggestion for a better skill name
      Last edited by smohunter; 05-15-2020, 04:18 PM.
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