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Reappraisal Rune info

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  • #46
    Guys please....don't take risk not knowing if the rune was legend or not (or time if you are noting it down :V) and help us :x (also cause I wanna use mine stones and dunno on what xD)

    Oh and bumping on a request

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    • #47
      Bump visibility, please like this so this gets implemented

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      • #48
        Cmon guys show your support, like this!

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        • #49
          +1. IMO the WHOLE rune interface needs a MASSIVE overhaul. But com2us doesn't seem to care AT ALL.

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          • #50
            Bumping this till it gets to the list, I don't think this is a big suggestion, but it would really help a lot when you are deciding witch rune to reappraise
            Please like this!!

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            • #51
              +1 Sure... It's useful, though you can kinda guess which runes started out based on the current substats.

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              • Yarina
                Yarina commented
                Editing a comment
                Yes.... sometimes.... but 12spd on a 6 star can be 2 or 3 upgrades for example .... 3 times 4 or 2 times 6

            • #52
              +1 definitely. I like the idea of an indicator next to each sub that has been powered up to show where the rolls went (not the additional stats but the number of times a power up rolled into that particular sub).

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              • #53
                +1
                (10 chars)

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                • #54
                  Bumping this again.... what does this need more to get onto the list ?? Ea 2/3 days somebody is making this topic again.....

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                  • #55
                    Originally posted by rz77 View Post
                    Rune labels(i.e rare, hero, legendary) should be improved by changing the labels to the initial state of the rune when we got the rune. For example, when the rune is rewarded to the player and it is rare, the label should be stated rare even it is powered up to +12. +12 already allows users to know the number of times it is powered up. there isnt a need for double labeling. it would be beneficial in this way if we change the labeling system as we will be able to differentiate probably a hero rune from a legendary rune and make appropriate decisions on reappraising the runes. Is it better for the players out there if this change will to be made?
                    Again a new tread.... SkeletoonKalionys What does this need more to get one the list?

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                    • Kalionys
                      Kalionys commented
                      Editing a comment
                      i think its best if u keep directing ppl to this big thread - multiple small threads are less likely to make a difference (and not make it on the list either)
                      but the more likes the thread gets the more likely it will enter the list
                      Last edited by Kalionys; 05-15-2017, 12:55 PM.

                  • #56
                    Skeletoon Thanks to put this on the list!

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                    • Midasauk
                      Midasauk commented
                      Editing a comment
                      Yup, now all that's left is to wish that this is actualy meaningful xD I mean this is an asian game so why would they care about us ;x

                  • #57
                    +100
                    pls do this

                    on a side note: i think the title doesnt really give a clr picture what this thread is about till u read the initial post
                    Last edited by Arghzz; 05-18-2017, 06:58 PM.

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                    • Yarina
                      Yarina commented
                      Editing a comment
                      I don't think you can change the title after posting it.

                  • #58
                    Have 1000+ runes in storage, most of them grinded, no way to tell if original rune was leg or not, need a fix for this.

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                    • #59
                      +1

                      Current implementation of displaying all +12 and over runes as 'Legend' is both useless information and misleading.

                      Com2us did not save the original rune quality data for runes before the reappraisal patch. A new quality value was added to all runes, and runes before patch have this value set as zero = unknown ("extra":0). If you reappraise such a rune once, com2us will run their (faulty) algorithm to make up a quality value for that rune from 1 to 5.

                      It would be possible for com2us to run that rune quality algorithm for all pre patch runes in their database, and update it for all runes in the next patch. This would allow them to display the original (or calculated equivalent) quality of all runes, like has been suggested in this thread.

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                      • #60
                        Bump + 1 Bump Bump

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