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  • [LIST] Suggestions the community wants

    This thread is dedicated to suggestions that the community feels need to be implemented and changed. These will have overwhelming support and will have many players.

    Usually these will have well thought out reasons with reasonable or have near unanimous agreement that it should be implemented. Suggestions that have large threads but controversial opinions may not be included.

    I alone will handle these and use my own discretion to decide what suggestions will appear on the list. I will aim to be as un bias as possible, meaning that I will likely put suggestions on the list that get support even if I myself do not like it.
    Last edited by Skeletoon; 12-27-2016, 09:08 AM.

  • #2
    Rework the social points system

    Changes

    + Requiring 1k - 1.5k social points for 2* - 4* summon chance
    + Requiring 4k - 5k social points for 3* - 5* summon chance
    + Adding a send all button

    Reasons

    + Social points have little value outside being another form of unknown scrolls
    + Tedious to send each person social points individually
    Last edited by Skeletoon; 01-12-2017, 05:38 AM.

    Comment


    • #3
      Rework Vanessa - Fire Valkyrja


      Changes

      + Rework 3rd skill

      Reasons

      + Serves little purpose outside of being a speed leader
      + Has a near same 3rd skill as Michelle (a nat 3*)
      Last edited by Skeletoon; 01-12-2017, 05:38 AM.

      Comment


      • #4
        Rework Daphnis

        Changes
        + Rework 3rd skill
        ---+ Remove the 30% HP loss effect
        ---+ Adding a debuff or special effect to the 3rd skill that benefits the skillset

        Reasons

        + 3rd skill makes him very susceptible to dying; even with the shield which can easily be removed
        + Skillset lacks synergy in general; an unreliable 1st skill buff removal, an unreliable AoE reset, a single target nuke that only does damage to the enemy and himself whilst creating a shield
        + Shield rework does not make sense as his base stats make it easier to remove the shield.
        + Has little use in PvE since bosses reduce the efficiency of his 3rd skill and little to no use in a PvP situation as skill lacks synergy
        + 3rd skill has very little impact in battle
        Last edited by Skeletoon; 01-12-2017, 05:40 AM.

        Comment


        • #5
          Buff Raid Rewards

          Changes

          + Adding a definite mana (maybe crystals and energy too) drop per run like Caiross Dungeons.

          Reasons

          + Very inconsistent mana returns. No crystal or energy returns either.
          + Does not match the same drops with other PvE content
          + Mana to energy ratio does not match up.
          Last edited by Skeletoon; 01-12-2017, 05:40 AM.

          Comment


          • #6
            Change the Drop table system

            Changes

            + Making runes/essences a primary drop and everything else a secondary drop so they are both collected simultaneously each run

            Reasons

            + The dungeons are farmed for a reason. Dragons/Giants/Necro are expected to drop runes; Magic Hall are expected to drop essences.

            Comment


            • #7
              Crit Animations / Zoom in effect

              Changes

              + Remove them
              + Add a toggle to disable them

              Reasons

              + They're annoying and serve only to waste people's time
              + Slows farming runs down considerably (adds over time)

              Comment


              • #8
                Organization when choosing monsters (currently ordered by time summoned)

                Changes

                + Giving players a method to change the order of the monsters with various possible methods
                ---+ Change the order by attribute (allowing to view and filter certain attributes from selection)
                ---+ Change order by "monster ID" (meaning that units that where summoned far apart will no longer show up apart but rather next to each other). "Monster ID" should be customizeable.

                Reasons

                + Becomes an issue if the user has a very wide variety of monsters
                + Will help if the user has built duplicates of certain monsters


                Amendement Dec 2017: A more detailed or updated version as a possible implementation method is here: https://forum.com2us.com/forum/main-...how-about-tabs and is VERY popular, going off of the attention and likes gained by the users.
                Last edited by Dovahkiin; 12-26-2017, 09:17 PM. Reason: Additional tab idea linked.

                Comment


                • #9
                  AI system improvement

                  + Option to turn on the ability to assign AI priority for skills for each monster
                  --+ each skill may be assigned a priority number, allowing the skill to always be used at higher priorities whenever usable
                  --+ each skill may also be assigned an overwrite priority condition that immediately bumps priority of the skill to the highest priority at certain situations

                  Reasons

                  + To improve the control of the AI during auto mode where the the current version will/will not use certain skills if they have the chance
                  + To improve the consistency during auto runs in PvE.

                  Comment


                  • #10
                    Buff hive account security

                    changes:
                    + double step authentication (https://forum.com2us.com/forum/main-...count-security)

                    reasons:
                    + Would allow all players to better safeguard their accounts and also feel that their accounts are safe
                    + Will make hacking accounts much harder than it is now - whether by scam or actual hacks
                    + Less tickets to support team about hacked accounts
                    + Will make the amount of required information by CS to get back an account and the strict ToS (after getting hacked twice u cant get the account back anymore) much more appropriate with better security
                    Last edited by Skeletoon; 04-07-2017, 06:18 AM.

                    Comment


                    • #11
                      Guild War History Improvement

                      Changes

                      + Not deleting the guild war history after the last guild war has ended

                      Reasons

                      + Able to record all actions of the guild users for better management.
                      + Able to check how many guild wars have been won
                      + Able to record activity/inactivity of guild users.

                      Comment


                      • #12
                        Improve the Temple of Wishes rewards

                        Changes

                        + Make the monster wish tile have only default nat 4* or above
                        + Make the rune wish tile have no flat stats on 2/4/6

                        Reasons

                        + The reward of landing on the tile is significantly imbalanced against the player compared to the chance of landing on it.

                        Comment


                        • #13
                          Allow auto-start for guild wars during the week

                          Changes:

                          + toggle off/on option to start next guild as soon as available (week starts/last battle ended) - can be switched off/on anytime during the week
                          + a roster of players for next battle will be available to decide which players will participate in the next auto-started battle
                          + only guild leader/vice can toggle the auto-start off/on and replace players on the roster
                          + if a player on the roster leaves the guild - a different player will be placed on the roster immediately instead (assuming there are enough players)

                          Reasons:

                          + easier management of guild battles
                          + would allow guild leaders/vices to start the battles at 12pm/am that cant now because of time-zone issues

                          Comment


                          • #14
                            Modify the timed events to be more flexible

                            Changes:

                            + Change the time limited events to be an activatable item.

                            Reasons:

                            + Allow a more flexible timing for users who may not be available on Saturday
                            + More leniency if server issues arise or overlapping events
                            Last edited by Skeletoon; 06-19-2018, 06:11 AM.

                            Comment


                            • #15
                              Improve the Guild Experience

                              Changes:

                              + Allow Guild Leaders to visit the people who apply to the guild.
                              + Add a Guild Icon to represent the guild

                              Reasons:

                              - To see if they are able to meet the standards of the guild.
                              - To allow a guild to represent themselves.

                              Comment

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