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  • The Complete Newbie Guide to Summoner's War

    Welcome to Summoner's War! If you're reading this, you're new and want to get started on the right foot. Though bigger and more in-depth guides exist, this should give you everything you need to get started.

    Have any questions not addressed here? Post them below or go online and ask in the channels. Channels 109-135 tend to be the most helpful.

    Purpose
    The purpose of this guide is to answer some of the most common questions and topics new players have about the game. As a result this guide only addresses easily obtainable monsters.

    Table of Contents
    1. The Lingo (Aka. What Does that Mean?) [A11]
    2. What Monsters Should I Keep? [A21]
    3. All About Runes [A31]
    4. Fodder Leveling (Aka. How Do I Level Up Fast?) [A41]
      • Where Should I Level? [A42]
    5. Arena 101 [A51]
      • What Should My Arena Team Be? [A52]
    6. Frequently Asked Questions (FAQ) [A61]
    More topics and pretty pictures coming soon!

    To Navigate: Press Ctrl + F to open Search and input the code in brackets.


    Additional Resources:
    Dungeons, Exp Tables, & More- http://summonerswar.wikia.com/
    Everything Summoner’s War: http://summonerswarskyarena.info
    Monster Ratings & Rankings: http://forum.com2us.com/forum/main-f...build-included
    How to Power Up Runes: http://summonerswarskyarena.info/run...-for-beginners
    Monster Rune Build Guide: http://forum.com2us.com/forum/main-f...ne-build-guide

    The Lingo (Aka. What Does that Mean?) [A11]
    • AD - Arena Defense
    • AO- Arena Offense
    • AOE- Area of Effect; Attacks that hit all monsters
    • Buff- Positive Status Effect (ie. Stat Boosts)
    • De-Buff – Negative Status Effects; can also refer to removal of positive status effects.
    • DOT- Damage Over Time
    • Food/Fodder – Monsters used to evolve or increase the skills of other monsters.
    • M Scroll- Mystical Scroll
    • Nuke- Offensive strategy of attacking hard and fast; also refers to high attack monsters.
    • PVP- Player verses Player; in this case, arena.
    • PVE- Player verses Environment; in this case, dungeons.
    • SD- Secret Dungeon; Dungeons obtained randomly while doing elemental Halls in Cairos. Collect all the pieces to summon. At least 1 piece guaranteed after Stage 3.
    • Tank – Strategy of out-lasting opponents due to high defense or hp; also refers to high defense or hp monsters.
    • ToA- Tower of Ascension
    • U Scroll – Uncommon Scroll
    • SD- Secret Dungeon; Dungeons obtained randomly while doing elemental Halls in Cairos. Collect all the pieces to summon. At least 1 piece guaranteed after Stage 3.
    What Monsters Should I Keep? [A21]

    Since this is a guide for new players, I won't address 4* or 5* Natural monsters. Every natural 4* and 5* is arguably good though some are easier and more versatile to use than others.If you are, however, one of the devilishly lucky newbies who net yourself a 4* or 5* monster, please check out the Monster Ratings & Rankings guide linked above.
    For everyone else, continue on....

    So, what is the creme de la creme of the 2 and 3* monster world?
    Below is table highlighting all the 2 and 3* monsters you never knew were worthy of keeping until the end of time!

    *Note: If anyone knows how to edit table formatting for visible indentation and spacing please comment!
    Top Tier Natural 2 & 3 Star Monsters
    Monster (Awakened Name) Star Grade Role Rune Build (Slot 2,4,6) Obtainable From Remarks
    Wind Pixie (Shannon) 2 Support Swift + Energy/Focus (SPD, HP%, HP%)
    Despair+ Energy (SPD, HP%,ACC%)
    Uncommon Scroll Secret Dungeon Shop An excellent buffer and debuffer, Shannon plays a central role in teams for Giants, Dragons, ToA, and even Arena with her attack and defense boosts.
    Water Garuda (Konamiya) 2 Support Swift + Energy (SPD/HP%/HP%) Uncommon Scroll Secret Dungeon Shop Resurge and Peace make this bird invaluable in teams needing healing from negative debuffs. A key member in late game Dragons and ToA teams.
    Wind Warbear (Ragamos) 2 Attack Energy (HP%/HP%/HP%) Uncommon Scroll Secret Dungeon Shop Useful against bosses, in dungeons, and against tanky opponents like Epikon Priest, Ragamos' Cleanshot can easily do over 20k damage.
    Light Vagabond (Darion) 2 Defense Energy (HP%/HP%/HP%) Violent + Revenge (HP%/HP%/HP%) Secret Dungeon
    L&D
    Scroll
    A central part of most late game arena defense; Darion helps keep teams alive even against Giants.
    Water Howl (Lulu) 2 Support Swift + Energy (SPD/HP%/HP%) Uncommon Scroll
    Secret Dungeon Shop
    With frequent heals and debuff removal, Lulu quickly replaces Water Fairy as a primary healer.
    Light Howl (Shushu) 2 Support Swift + Energy (SPD/HP%/HP%) Secret Dungeon
    L&D Scroll
    Like Lulu but with stronger heals.
    Wind Griffin (Bernard) 3 Support Swift + Focus/Energy (SPD/HP%/HP%) Uncommon Scroll Mystical Scroll
    Secret Dungeon
    Tamor
    One of the best speed buffers in game, Bernard is an integral part of Giants teams and great in Arena too.
    Water Mystical Witch (Megan) 3 Support Swift + Focus/Energy (SPD/HP%/ACC%) Uncommon Scroll Mystical Scroll Offering a bigger attack boost than Shannon and capable of blocking buffs, Megan is useful in both arena and dungeons.
    Fire Inugami (Raoq) 3 Attack Swift/Fatal + Energy/Blade (Spd/Atk%/Atk%) Uncommon Scroll Mystical Scroll
    Faimon
    A powerful attacker, Roaq is useful everywhere and can even solo dungeons when built with Vampire Runes. Can be built with speed.
    Light Inugami (Belladeon) 3 Support Swift + Energy (SPD/HP%/HP%) Swift + Focus (SPD/HP%/ACC%) Secret Dungeon
    L&D Scroll
    One of the best support monsters, Belladeon shines in Arena Defense, TOA, Dragons, and Giants.
    Light Bearman (Ahman) 3 Support Blade + Energy (HP%/C.R%/HP%) Violent + Energy (HP%/C.R%/HP%) Secret Dungeon
    L&D Scroll
    A top healer, Ahman is useful in Dungeons, Arena Defense, Giants, and Dragons.
    Wind Living Armor (Copper) 3 Defense Guard (DEF%/DEF%/DEF%) Vampire + Guard (DEF%/DEF%/DEF%) Uncommon Scroll Mystical Scroll With strong attack and high defense, Copper can easily do over 20k damage and can solo B10 dragons in Vampire build.
    Water Lizardman (Kernodon) 3 Defense Guard (DEF%/DEF%/DEF%) Violent + Guard (DEF%/DEF%/DEF%) Uncommon Scroll Mystical Scroll
    Mt. Runar
    With ridiculously high defense, this monster can survive almost anything while his DOTS make him great for Dragons and Giants.
    Wind Lizardman (Velfinodon) 3 Defense Guard (DEF%/DEF%/DEF%) Violent + Guard (DEF%/DEF%/DEF%) Uncommon Scroll Mystical Scroll Like Kernodon but with a revenge passive skill.
    Light Fairy (Neal) 3 Support Fatal + Energy (ATK%,ATK%,/ATK%) Secret Dungeon
    L&D Scroll
    Referral Reward
    Her strong heals and invincibility make Neal great for Giants.
    Water Epikon Priest (Rina) 3 Support Energy (HP%/HP%/HP%) Energy + Endure (HP%/HP%/HP%) Uncommon Scroll Mystical Scroll Mana shield and HP based attacks makes Rina an excellent tank. Build with resist sub-stats to get 100% resist and she's great Arena Defense.
    Last edited by Shadowedeamer; 02-15-2015, 05:36 PM.

  • #2

    Now these puppies shown below aren't for everyone but that doesn't mean they're bad! You'll find some of these being used by the top ranking players in the game. Though trickier to use, they work well in specialized teams and are sometimes even 6* worthy!
    Specialty Top Tier Natural 2 & 3 Star Monsters
    Monster (Awakened Name) Star Grade Role Rune Build (Slot 2,4,6) Obtainable From Remarks
    Light Garuda (Teon) 2 Support Swift + Energy (SPD/HP%/HP%) Automatic L&D Scroll This Garuda is solid support you'll see even in mid-tier arena. Build him speedy and tanky to make the most of his stun and revive.
    Light Warbear (Lusha) 2 Attack Energy (HP%/HP%/HP%) Secret Dungeon L&D Scroll Able to deal damage according to enemy HP, Lusha is useful for high HP bosses in TOA and Giants.
    Light Imp (Taru) 2 Attack Fatal + Blade (ATK%/C.R%/ATK%) Rage + Blade (ATK%/C.D%/ATK%) Secret Dungeon L&D Scroll Able to ignore defense, Taru can do monsterous damage even to tanks.
    Fire Hellhound (Sieq) 2 Support Fatal + Blade(SPD/ATK%/ATK%) Swift + Energy (SPD, C.D%, ATK%) Automatic Uncommon Scroll Faimon Used primarily for crit rate and attack boost.
    Wind Epikon Priest (Michelle) 3 Support Energy (HP%/HP%/HP%) Violent + Energy (HP%/HP%/HP%) Uncommon Scroll Mystical Scroll With Block Flow, Michelle is best paired with Chloe, Neal, Acasis or other buffers who benefit from enlongated effects. She can also be built with speed.
    Water Bounty Hunter (Wayne) 3 Support Swift + Blade (SPD/ATK%/ATK%) Violent+ Blade (SPD/ATK%/ATK%) Uncommon Scroll Mystical Scroll Used primarily for his speed buff, with his ability to ignore defense, Wayne can be found in select top tier Arena Defenses. 250+ Speed is recommended for end game use.
    Fire Bounty Hunter (Randy) 3 Support Swift + Blade (SPD/ATK%/ATK%) Violent+ Blade (SPD/C.D%/ATK%) Uncommon Scroll Mystical Scroll Usually paired with Copper, Randy's primary use late game is his Defense buff.
    Fire Griffin (Spectra) 3 Support Swift + Energy (SPD/HP%/ACC%) Despair+ Nemesis (SPD/HP%/ACC%) Uncommon Scroll Mystical Scroll With one of the highest base speeds in game, Spectra is often used in end-game area when faster is better.
    Fire Grim Reaper (Sath) 3 Attack Fatal + Blade (ATK%/ATK%/ATK%) Despair + Revenge (ATK%/ATK%/ACC%) Uncommon Scroll Mystical Scroll Though his low hp makes him an easy kill, with maxed skills Sath is great for DOTS.
    Fire Magical Archer (Cassandra) 3 Attack Fatal + Blade (ATK%/ATK%/ATK%) Despair + Focus(SPD%/ATK%/ATK%) Uncommon Scroll Mystical Scroll Secret Dungeon A great fire lead for fire teams and a solid AOE attacker with DOTS, Cassandra can be 6* worthy. She can also later be used as fusion material.
    Fire Fairy (Iselia) 3 Attack Fatal + Energy/Focus (ATK%/ATK%/ATK%) Despair + Focus (SPD/ATK%/ATK%) Uncommon Scroll Mystical Scroll Secret Dungeon High attack and natural CC, make Iselia easily 6* worthy for those in need of a strong AOE attacker. Can also be built with ACC% in 6. Great for Arena and PVE.
    Water Amazon (Ellin) 3 Attack Swift + Focus/Blade (ATK%/ATK%/ACC%) Despair + Focus (SPD/ATK%/ATK%) Uncommon Scroll Mystical Scroll Secret Dungeon Like Iselia but with lower attack. Build is flexible as long as she's fast.
    Fire Amazon (Ceres) 3 Attack Fatal + Blade (ATK%/ATK%/ATK%) Rage + Blade (ATK%/C.D%/ATK%) Uncommon Scroll Mystical Scroll Secret Dungeon A Speed Leader, Ceres is often used in arena in nuke teams. End Game she can later be replaced with Baretta (fusable).
    Water Fairy 3 Support Fatal + Energy (ATK%,ATK%,/ATK%) Uncommon Scroll Mystical Scroll A solid healer and attacker, Elucia is worth keeping well past Mid-game--especially if you don't have Neal.













    Early to Mid Game Keepers
    Monster (Awakened Name) Star Grade Role Rune Build (Slot 2,4,6) Obtainable From Remarks
    Fire Yeti (Tantra) 2 Defense Energy (Hp%) Uncommon Scroll Secret Dungeon Shop Used in Arena Defense. Later fusion material.
    Water Viking (Jansson) 2 Attack Blade(Atk%/Crit R%/Atk%) Uncommon Scroll Secret Dungeon Shop Early game only. Pair with Seiq for crit high damage.
    Light Viking (Jansson) 2 Support Fatal/Energy(Spd/Hp%%/Atk%) Secret Dungeon Only used for Attack Gauge fill. Replaceable with Belladeon.
    Water Warbear (Dagora) 3 Defense Energy (Hp%) Uncommon Scroll Secret Dungeon Shop Used in Arena Defense.
    Fire Harpu (Colleen) 2 Support Energy + Focus x2 (Spd/Atk%/Acc%) Uncommon Scroll Secret Dungeon Shop Though out-shined by Lulu as a healer, her attack boost makes her useful until you get Shannon.
    Wind Harpu (Seal) 2 Attack Swift + Focus(Spd/Hp%/Acc%) Uncommon Scroll Secret Dungeon Shop Used mostly for CC, her Whirlpool skill makes her useful in Arena until you get Ellin.
    Light Harpu (Sia) 2 Attack Fatal/Blade(Atk%/Crit D%/Atk%) Fatal + Focus (Spd/Atk%/Acc%) Secret Dungeon Her Great Friends Skill is where this harpu really shines. Pair with Roaq, Sieq, Sath, or other AOE for a lot of damage.
    Wind Bounty Hunter (Roger) 3 Attack Fatal + Blade(ATK%/ATK%/ATK%) Rage + Blade (ATK/C.R%/ATK%) Uncommon Scroll Mystical Scroll AOE attacker with ignore defense. Good until Late-Mid game.
    Water Drunken Master (Mao) 3 Support Fatal + Energy (ATK%/ATK%/ATK%) Swift + Focus (SPD/ATK%/ATK%) Uncommon Scroll Mystical Scroll Attacker-Healer hybrid, he heals more per turn than Lulu.
    Wind Drunken Master (Huan) 3 Support Fatal + Energy (ATK%/ATK%/ATK%) Swift + Focus (SPD/ATK%/ATK%) Uncommon Scroll Mystical Scroll Attacker-Healer hybrid, he heals more per turn than Lulu and debuffs. Better than water for debuff.
    Water Werewolf (Vigor) 3 Defense Swift + Focus (Hp%/Hp%/Acc%) Uncommon Scroll Mystical Scroll Secret Dungeon Used in Arena Defense.
    Fire Bearman (Kugen) 3 Defense Energy (HP%/HP%/HP%) Violent + Focus (HP%/HP%/HP%) Uncommon Scroll Mystical Scroll Vofragus Later used as fusion material.
    Wind Magical Archer (Ardella) 3 Attack Fatal/Swift + Blade (SPD/ATK%/ATK%) Rage + Blade (SPD/C.D%/ATK%) Uncommon Scroll Mystical Scroll Secret Dungeon A Glass Cannon, Ardella has high damage but is often first to die. Used mostly for Arena.
    Water High Elemental (Ellena) 3 Attack Fatal + Blade/Focus (ATK%/ATK%/ATK%) Uncommon Scroll Mystical Scroll Hydeni Ignore Defense and Crit Rate leader skill make her very useful.
    Fire High Elemental (Kahli) 3 Attack Fatal + Blade/Energy (ATK%/ATK%/ATK%) Uncommon Scroll Mystical Scroll Vofragus Later used as fusion material.
    Wind High Elemental (Moria) 3 Attack Fatal/Swift + Blade/Energy (ATK%/ATK%/ATK%) Uncommon Scroll Mystical Scroll Kabir Ignore Defense and Crit Rate leader skill make her very useful.





    Last edited by Shadowedeamer; 02-15-2015, 05:40 PM.

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    • #3


      All About Runes [A31]

      So now that you know what to keep, let's see about getting them runes to make them truly shine!

      Whether you’ve been lucky enough to summon an Occult Girl or are stuck with a lowly Golem, you won’t last long without good runes.
      If you did the tutorial or read the ingame Help section, you should know where to get runes, but since most people don’t you can get the summary below.

      For More on Runes check out: http://summonerswar.wikia.com/wiki/Runes

      Where to Find Runes

      In addition to their native dungeons (like Garen Forest or Vografus), runes can be found in Shops or in Cairos in the following:
      Giants: Energy, Fatal, Blade, Focus, Swift, Rage, Guard
      Dragons: Endure, Violent, Will, Nemesis, Shield, Revenge, Despair, Vampire

      Where to Get 4*, 5*, and 6* Runes:
      4* Runes- B2 and Up Giants or Dragons; Hard Mode Boss, Hell Mode Stage
      5* Runes –B5 and Up of Giants or Dragons; Hell Mode Boss of their native dungeon
      6* Runes – B6 and Up Giants or Dragons

      Rune Slots

      You’ll notice when placing runes that they’ll have a number in brackets after the name and that your monster’s slots also have numbers. These correspond to the slot. So Fatal Rune (1) goes in slot 1, and so on. Capiche?

      Slots 1, 3, and 5 are always Flat and Static. That means they never have a % version and always are Slot 1 +Attack , Slot 3 +Defense, and Slot 5 +HP.

      Slots 2, 4, and 6 are Dynamic and can be any either + or % and can all be HP, Attk, or Def. The exception is Speed which is always slot 2 and flat, CR. Damage% which is always slot 4, and ACC% which always slot 6.

      Rune Stats & Upgrading

      Runes have two types of stats, Primary Stats which increase each time you level up a rune, and Sub Stats that level up at every 3 successful upgrades.

      When you looked at Rune builds, they’re talking about Primary Stats.
      Sub Stats are more advanced, so I won’t go in depth, but they work like this:
      Say you have a Magical Rune (the Green Runes) that’s never been upgraded. It’s a Slot 2 %ATTK (the Primary stat), but in small letters it has SPD +2 and HP +5%.
      When you upgrade the rune to +3, the HP +5% will increase by a random value, at +6 it will increase again, and at +9-+15 you’ll get new sub-stats added on.

      Upgrading runes is a risky business and it’s not suggested that you Upgrade 4* runes past +9.

      As a rule of thumb:
      A 1* rune at + 15 is the same as a 2* rune at +9, a 2* rune at +15 is the same as a 3* rune at +6, and so on. The exception is 5* and 6* runes which are very close in stats.


      Fodder Leveling (Aka. How Do I Level Up Fast?) [A41]

      At lower levels, you probably end up stuck leveling in the Hard mode of dungeons. If you cannot do Hard mode you shouldn’t be worrying about this.

      1st Tip: Get a higher level friend. Friend monsters don’t receive any exp and stronger monsters will let you reach new areas faster.

      2nd Tip: Do the hardest level dungeon you can solo and bring your fodder monsters along for the ride. At lower levels Water Epikon Priest will be your best friend.

      3rd Tip: Once you have a solid 5* team, you’ll want to invest in 2x EXP whenever you’ve got a good number of monsters to level and plenty of stored energy.


      Where Should I Level? [A42]

      As a rule the following places give relatively the same exp per in Hard and Hell Modes:
      • Garen Forest and Mt. Siz (2300 exp in Hard; 4800 exp in Hell)
      • Kabir Ruins, Mt. White Ragon and Telan Forest (3400 exp in Hard; 6000 exp in Hell)
      • Hydeni Ruins, Tamor Desert, and Vofragus Ruins (4300 exp in Hard; 7200 in Hell)
      • Faimon Volcano and Aiden Forest (4800 exp in Hard; 5100 exp in Hell)
      For More Info Check Out: http://summonerswar.wikia.com/wiki/Scenario

      Some prime leveling spots in each are:
      • Garen Forest Hell Stage 3 and 4 – 3 is easily soloed by fire monsters like Iselia; 4 can be soloed by Rina or Elucia.
      • Mt. Siz Hell Stage 2 and 5 – Strong water or fire monsters can solo these stages.
      • Mt. White Ragon Hell Stage 1 – The Warbears and Harpu can be annoying at lower levels; at higher levels go for the Harpu to avoid the healing cycles with Warbear.
      • Kabir Hell Stage 4 and 5- 4 is slightly easier, but any strong fire monster should be ok. Avoid the floors with Harpies.
      • Telan Hell Forest- Anywhere. Depending on your team any of these stages can be easy.
      • Hydeni Ruins Hell Stage 5- Easily soloable by a good wind monsters or 2 of strong water. Unlike other stages it lacks the more annoying Howls and dangerous High Elementals.
      • Tamor Hell Stage 3 – Solo-able by 5* Rina or any strong AOE water monsters (preferably built with despair), this stage will give you 7200 exp per run and likely rain Wind Griffins down too.
      • Vofragus Hell Stage 3 or 4- Not easily soloable, this stage will require 2 strong fire or water monsters to get through. It has the perk of dropping Fire Werewolf and Fire High Elemental.
      • Faimon Hell Stage 1: Unless you’ve been blessed with Ariel, you won’t be soloing this stage, but two 6* water monsters can finish this stage quickly and bring two fodder for the ride.
      How Do I Gain Player Levels?

      Player levels are easy to gain and will come naturally as you progress into the game. If you want to raise your player level fast, just do any Hell mode dungeon for a few weeks.


      Last edited by Shadowedeamer; 02-15-2015, 05:54 PM.

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      • #4
        Arena 101 [A51]

        What is Arena?
        The PVP component of this game, Arena is where players complete for Glory Points and prizes by defeating other players and decreasing rank.

        How It Works
        Players are matched to other players based off Match Points. Players new to arena or playing after reset all will begin with 1000 match points and can earn more by attacking other players and winning.

        Using Arena Invites, players can attack other players' Arena Defense (AD) to gain Glory Points and rise in rank. Consecutive wins result in more glory points and bonus buffs, while winning over higher ranked players result in more Match Points.

        Ranks
        Ranging from lowly Beginner to the coveted Legendary Rank, players can earn crystals and monsters by attaining certain arena ranks. Rewards can be seen by clicking the Rewards button in the Arena Menu.

        Glory Points
        Glory Points are a special type of currency allowing players to purchase weekly prizes such as Elemental Scrolls, Devilmon, Angemon, and special buildings such as the Sanctum of Energy.

        What Should My Arena Team Be? [A52]

        As you progress in the game, your play style, summons, and runes will determine what the best team is for you. Often, your Arena Offense and Defense will simply be comprised of your best monsters.

        There are three primary strategies in Arena and numerous hybrids. They are:
        • Nuke – High attack (and at later levels, high speed) teams meant to destroy your enemy in 1-2 turns.
        • Tank – High Defense or HP teams meant to outlast your opponent (often relies on towers to kill).
        • Crowd-Control (CC)– A team relying on CC abilities and debuffs to incapacitate your opponent.

        Standard Team
        At Early to Mid Game levels, your arena will likely be a hybrid capable of both attacking and defending.
        Standard teams are generally comprised of buffers and healers, with one or more attackers.

        Standard Team Structure:
        Attack/Stat Buffer: Like Wind Pixie, Water M. Witch, Fire Hellhound, Wind B. Hunter, or Water Inferno
        Speed Buffer: Like Wind Griffin, Water M. Witch, Light Inugami, Water B. Hunter, or Light Viking
        Attacker: Like Fire Inugami, Any High Elemental, Fire or Wind M. Archer
        Healer: Like Water or Light Fairy

        Variations:
        Attack/Stat Buffer + Attacker x2 + Healer
        Attack/Stat Buffer + Attacker + Healer + Defense

        Main Rune Sets: Various

        Lead Skills: Various

        Nuke Team
        More common in Mid to End-Game tier Arena, Nuke teams rely on high speed, high power tactics to annihilate opponents. As a result, Nuke teams are almost always lead by speed leaders and feature speed buffers as support while the remaining two slots are taken by high damage attackers. In most cases one or both attackers is an AOE monster and support types generally also have debuffs.

        Nuke Team Structure:
        Speed Lead: Like Fire Amazon or Water Inugami (if you have a water based team)
        Speed Buffer: Like Wind Griffin, Water M. Witch, Light Inugami, Water B. Hunter, or Light Viking
        AOE Attacker: Like Fire Fairy , Fire Grim Reaper, Water or Wind Lizardman
        Secondary Attacker: Like Fire Inugami, Any High Elemental, Fire or Wind M. Archer

        Variations:
        Speed Lead + Speed Buffer + AOE Attacker x2
        Stat Buffer x2 + Attacker x2 (or AOE Attacker x2)
        Speed Lead + Stat Buffer + AOE Attacker x2
        Speed Buffer + Debuffer + AOE Attacker x2

        Main Rune Sets: Fatal + Blade, Swift, Rage + Blade

        Lead Skills: Speed, Attack Boosts

        CC Teams
        CC teams, like Nuke teams, almost always require players to go first to succeed. As a result, they are often lead by speed leaders or contain monsters with naturally high speed that are built with swift.
        Crowd Controllers are typically AOE attackers built with Despair Focus runes.

        CC Team Structure:
        Speed Lead: Like Fire Amazon or Water Inugami (if you have a water based team)
        Speed Buffer: Like Wind Griffin, Water M. Witch, Light Inugami, Water B. Hunter, or Light Viking
        Stunner/Freezer: Like Fire Fairy or Water Amazon, or any AOE monster with Despair Runes
        Attacker: Like Fire Inugami, Any High Elemental, Fire or Wind M. Archer

        Lead Skills: Speed, Accuracy

        Variations:
        Speed Buffer or Speed Lead, + 2x Stunner/Freezer, +Healer
        Speed Buffer or Speed Lead, + 2x Stunner/Freezer + Attacker

        Main Rune Sets: Despair + Focus, Swift + Focus

        Tank Teams
        More geared towards Arena Defense, Tank teams are often comprised of Defense, Healers, and Buffers that increase Defense Stats and may or may not include a Primary Attacker. Tank teams are often lead by Defense, HP, or Resistance Leaders.

        Tank Team Structure:
        Healer: Like Light or Water Fairy, Water or Light Howl, or Light Garuda
        Defense: Like Water Warbear, Fire Yeti, Light Vagabond, or Water Werewolf
        Defensive Attacker: Like Wind Warbear, Wind Living Armor, or Wind or Water Lizard Man
        Stat Buffer: Like Shannon, Fire Bounty Hunter

        Variations:
        Defense x2 + Healer x2
        Defense x 2 + Healer + Attacker
        Healer x2 + Attacker + Defense
        Healer x 3 + Defensive Attacker

        Lead Skills: Defense, HP, or Resistance Boost

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        • #5
          Frequently Asked Questions (FAQ) [A61]


          How Do I Fight Friends?
          It’s fight with friends. When selecting monsters for a dungeon you should see a set of monsters on the bottom left, select one of them and add it to your team.

          What happens if I feed Angemon to Angemon?
          You lose an Angemon. To correctly use Angemon, level it to 15 then awaken it and feed it to a monster of the same element.

          How do I use Rainbowmon?
          You evolve rainbowmon to the next level (they come maxed) then use it to evolve another monster.

          How do I increase skills?
          You can increase skills by:
          • Feeding a monster another monster of the same unawakened name (ie. Feeding Wind Fairy to Neal).
          • Feeding a Devilmon to a monster (recommended only for 4* natural monsters).
          Does it take more materials to evolve an awakened monster verses an unawakened?
          No, Awakening cost doesn’t change.

          Can I evolve a monster if I awakened it?
          Yes, you can evolve or awaken in any order; it has no impact.

          Can I evolve a silver star monster?
          Yes, silver star monsters can be maxed to 6* but cannot be awakened

          Where do I get Mystical Scrolls?
          Premium Packs, Starter Packs, Glory Points, Mission Rewards, Random Drops from B4+ Dungeons, Shop, Events, and with cold, hard cash.

          How do I get a 4* or 5* monster?
          Pray, pay, or fuse.

          What Monster Should I Evolve?
          As a rule, you should evolve your top, most used attackers first, then evolve support. The exception is if you summon a 4* or 5*.

          What Should I spend my Crystals on?
          If you have no 3* monsters; it’s recommended to spend your first 300 crystals on a summoner’s pack. After that you can upgrade your Shop or save for Premium Packs. Once you can solo hell mode, you can start spending on Double Exp.

          What should I spend my Glory Points on?
          Devilmon—even if you can’t use it, get one and save it.
          Strange Plant- You’ll appreciate the fast energy regain.
          Sanctum of Energy, Totem, and Towers are more advanced choices.
          Last edited by Shadowedeamer; 02-15-2015, 05:59 PM.

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          • #6
            Reserved for Future Post.

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            • #7
              Reserved for new topics.

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              • #8
                Reserved for TOA details.

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                • #9
                  This is a lot of good information. Wish I had something like this when I started out .

                  Comment


                  • #10
                    Wow, you clearly put a lot of effort into this~ nice work shadowedeamer! Even as a level 30 I still find this information useful. Also I noticed water/wind lizardman in the toptier list. If they're any good I might stop foddering them... lol. Could someone explain if they have had any successes with lizard man?

                    Comment


                    • #11
                      A couple folks I know use water lizard in certain ToA maps. His passive reduces wind damage taken by 50%, he places continuous dmg and breaks defense all pretty good skills if your'e going against an all wind team like in giants/dragon/element dungeon etc...

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                      • #12
                        Great guide. A lot of this would have been handy to know, and still even helps as I'm a mid game player. Was just curious why the Wind Yeti is not on the list. I've been told he makes a great AoE healer for early/mid game. Just thought maybe he would be worthwhile adding to the list. Please feel free to dispute me since I don't know THAT much about that game at this point.

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                        • #13
                          Awesome guide bro! Though I do have one thing to say, namely, Moria (wind high elemental) does not have ignore defense on her 2nd skill. Instead, she just attacks the attacks the opponent, and if the attack killed the enemy she recovers 35% of her HP. But other than that, you've done a brilliant job, thanks

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                          • #14
                            I really hope they make this guide sticky, it's pretty awesome, I can't find much mistakes an it's pretty complete and easy to read, I only found 2 things though:
                            - You should add fusable mons (I don't know if you planned it or not, though)
                            - Is this info true? [With strong attack and high defense, Coppercan easily do over 20k damage and can solo B10 dragons in Vampire build.]

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                            • #15
                              Epic! You are a GOD sir... as stated earlier in this thread, I totally wish I had this when I was a lil ol' nooblet. I actually have a buddy who I just got into the game so I am living vicariously through him and, like making sure he doesn't make all the same mistakes as me and such.. seriously tho.. love this.. huge resource right here.

                              I will mention tho....Dark Viking is Janssen, water is I dunno.. don't have one.. still a rudebwoy tho no doubt ...

                              Water Viking (Jansson) 2 Attack Blade(Atk%/Crit R%/Atk%) Uncommon Scroll Secret Dungeon Shop Early game only. Pair with Seiq for crit high damage.



                              Shouldn't be Jansson, should be Huga or something like that...
                              Last edited by Blakey; 04-11-2015, 12:30 AM.

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