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  • IA Intelligence

    Hello all,

    I know there are lots of problems with how the IA works, but actually lots of people use units with self heal when attacked or with runes that do it instead.

    My question is: I know that maybe is good to let an assist or a totem to shoot once or twice on a healing goalie to just loose the ball. But wouldn´t be easier for all of us that after hitting the same problem, all ur assists, totems, or strikers (actually ravian) stop trying to steal/shoot against lower hp GKs when after their healing you will not score, nor survive?? Namely Angela, Presty, Isilla or Glyde most common and they are on 80% teams.
    (I saw that the same happens on mid and defence. After some units not penetrate on 1st try, they will never attempt to attack again)

  • #2
    Hello,

    Sometimes letting assists shoot works but I agree, it mostly just gives the ball to the enemy team for free, especially in high league.

    Comment


    • nehes
      nehes commented
      Editing a comment
      yep, i have nothing with the way it works, let them try once or twice. But after that could they intelligence not grow?? shoot a presty and u have 2 of 3 front laners stuck with 4 min. paralyzed... you will never shoot again, or they will just be full health.

    • kazu19
      kazu19 commented
      Editing a comment
      nehes it won't grow because it's not AI (that has learning capability) but bunch of numbers x commands

    • nehes
      nehes commented
      Editing a comment
      kazu19 Obviously, just put a note, if that happens, dont do it again? 1 or 2 lines on a full code text?

      if x player shoots and enemy gk dont reach 0hp (win) don't shoot again?? Not so hard my friend. Put a limiter not to add strikers on that category and ur fine.

  • #3
    I hope the passer/non-strikers shooting at low healing gk will get fixed soon, my assist kept shooting at low hp glayde that had ST -___- 9 shots in total! Almost lost the game!

    PLS make it so, if the GK has a healing uq/stone equipped - or a healing passive - (there aren't many in SS, easy to code), NO ONE other than striker will shoot!

    Comment


    • #4
      I mean it happens to me occasionally as well where my Linmay is a bit trigger happy with shooting low HP GKs but do you all recall the meme that was attackers way back when? Like pretty much from the start of the game until the big AI patch a while back (not the attacker rework) attackers as a whole were basically unusable because the AI at large seemed to only care about comparing their attack power to the GK's HP which led to Khirels and Dukes pulling the trigger on any GK lower than 50% HP and Yuri being basically unusable despite her amazing kit. The AI patch pretty simply made the big glaring problem go away by saying attackers never shoot no matter what. That's where we are today, the math is a lot better when it comes to units determining if they can score (better than "if (GK lower than 50% hp) {shoot}" ) literally all classes but attacker are willing to shoot having run some numbers and determining a shot would "probably" take down a GK. Whatever was done to Attackers could we extend at least to Assists whose purpose is the alternative? I mean a few lost goals in auto here and there but you imagine that's less than the number of lost goals for assists who shoot a healing GK (AKA all of them except Jin, Rak and Kei) I would personally like for code to be implemented such that the would-be-shooter took into account all possible factors in taking a shot between the healing, damage calculation and chance to crit but barring that can we just make Assists never shoot? that would solve most of it.

      Comment


      • #5
        Hello, this is a rather old thread but it does highlight that this issue still persists. The feedback has been long conveyed many times but let us hope it will be addressed soon. Thank you.

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