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  • Legendary Guardian Balance Patch Update Notice

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    Hello Guardians!

    Chain Strike will be undergoing update to adjust skill balances of some Legendary Guardians.
    Please read further for details.

    > Update Schedule: After January 3rd 6pm PST
    - The update will begin in order starting the time above.

    * The game will be temporarily unavailable while the update patch is being held, so please end the game safely before the patch begins.
    * You must restart the game to apply modification to the skill balance.


    Guardian Balance Adjustment
    - Target Legendary Guardians: Bergis, Dia, Lord Dragon

    * The details of the update may change in the future.
    * We'll put up another notice when there's a modification to the update.



    1) Bergis

    <Curse of Blessing> (All directions)
    Attacks the enemy in the range 2 consecutive times to inflict damage that's proportionate to your MAX HP and removes 1 weakening effect of all allies with an 80% chance.
    [The effect activates only once per turn.]

    → Modified to:
    Attacks the enemy in the range 2 consecutive times to inflict damage that's proportionate to your MAX HP and removes 1 weakening effect of all allies with an 80% chance. Gains 1 AP with a 50% chance when at least 3 Guardians participate in the attack.
    [The effect activates only once per turn.]

    <Inevitable Pain> (Rook/Bishop/Knight)
    Attacks the enemy 3 consecutive times regardless of the movement range to inflict bonus damage that's proportionate to the current HP. Recovers HP of all allies by 7% of the inflicted damage while consuming 20% of your current HP.
    [Does not affect your movement range.]

    → Modified to:
    Attacks the enemy 3 consecutive times regardless of the movement range to inflict bonus damage that's proportionate to your MAX HP. Recovers HP of all allies by 7% of the inflicted damage while consuming 20% of your current HP. Decreases the Attack Power of the enemy target for 3 turns.
    [Does not affect your movement range.]
    * The skill damage will be increased.

    <Unretainable Pain> (King/Queen)
    Attacks the enemy in the range 3 consecutive times to inflict damage that's proportionate to the current HP. Recovers HP of all allies by 7% of the inflicted damage while consuming 20% of your current HP.

    → Modified to:
    Attacks the enemy in the range 3 consecutive times to inflict damage that's proportionate to your MAX HP. Recovers HP of all allies by 7% of the inflicted damage while consuming 20% of your current HP. Decreases the Attack Power of the enemy target for 3 turns.
    * The skill damage will be increased.

    <Price of Eternity> (Bishop)
    Consumes 50% of your current HP to revive all defeated allies with 20% HP. Recovers your HP by 10% every turn. (3 AP)
    [Automatic Effect]

    → Modified to:
    Consumes 50% of your current HP to revive all defeated allies with 50% HP. Recovers your HP by 10% every turn. (1 AP)
    [Automatic Effect]


    2) Dia
    <Amplified Darkness> (King)
    Increases your Attack Power by 30% when the battle begins and increases your Attack Power by 2% every turn when the turn begins.
    [Automatic Effect]

    → Modified to:
    Increases your Attack Power by 40% when the battle begins and increases your Attack Power by 4% every turn when the turn begins.
    [Automatic Effect]


    3) Lord Dragon
    <Dragon's Fury> (All directions)
    Attacks the enemy 2 consecutive times randomly regardless of the movement range. (3 AP)
    [Activates Chain Strike with a 100% chance when used.]

    → Modified to:
    Attacks the enemy 2 consecutive times randomly regardless of the movement range. (2 AP)
    [Activates Chain Strike with a 100% chance when used.]


    4) Bug Fixes
    - Fixed an issue of continuous damage/bomb explosion damage being inflicted is less than it's supposed to be due to the World Boss Al Tarf's shield.​
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